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Arcane Cheat for Warzone, Black Ops 7, Modern Warfare 4 and DMZ

1 / 5
Arcane in Warzone: parachuting in with ESP tags on players below, the radar and the loadout drop marker
Arcane in Warzone: boxes and skeletons on players among shipping containers at the port
Arcane in Warzone: aiming through a red dot sight out of a window at players marked by ESP
How to install and launch

Arcane is a cheat for Warzone, Black Ops 7 and Modern Warfare 4, including DMZ, made for players who want an aimbot they can tune down to the bone order. For aim type you pick Vector or Silent, and Silent lands shots without dragging your crosshair. The Targets dropdown holds four filters: visibility check, teammates, bots and knocked. Lose a target, and Switch delay holds the aim for 0 to 5000 ms before it moves to the next player. Weapon sway compensation shifts the aim point with the crosshair sway, Prediction leads anyone on the move, and the FOV size goes up to 1000°. On the ESP side, each player shows armor plates above the box, a satchel icon past 5 plates, platform, level and a kills/deaths/assists line under it. World ESP signs every gun on the ground by its in-game name with a class tag like AR, and vehicles get a tab of their own that the radar can show too. In DMZ, where loot is the reason to deploy, its rarity filter from Common to Legendary sorts weapons and chests before you walk over to them. Battle mode hides the ticked visuals on one key. With its unique key, a friend's config loads straight into your list. The Shield bar, the separate armor strip, is currently switched off by the developer because it malfunctions.

Status:
updating
Windows
10
(all)/
11
(all)
Processor
All
Graphics card
Nvidia/AMD
Launchers
Steam
HWID Spoofer
No built-in/Choose spoofer
Note

Supported versions:

  • Call of Duty: Black Ops 7
  • Call of Duty: Warzone
  • Call of Duty: Modern Warfare 4, including DMZ

Buy access

Instant delivery

List of Hack Features

105 features in 8 groups
  • Aimbot

    • Enable
    • Keybind: the key that turns the aim on
    • Aim type: (Vector, Silent)
    • Mode: (Always, On hold)
    • Targets: one dropdown with the target filters (Visibility check, Teammates, Bots, Knocked)
    • Find bone type: (Selected bone, Closest bone, Random bone)
    • Bones selection: (Head, Neck, Chest, Pelvis…)
    • Bone priority: the order in which the chosen bones are tried
    • Prediction: leads a target on the move
    • Humanization: a natural sway on the crosshair
    • Recoil control system
    • Weapon sway compensation: the aim point accounts for crosshair sway
    • Draw FOV: the capture circle drawn on screen
    • Draw FOV Background: fills the circle in
    • FOV Size: up to 1000°
    • Smooth: how gently the aim moves onto the target
    • Switch delay: after a target is lost, the aim waits the set time (0 – 5000 ms) before moving on to the next player
    • Max distance
  • ESP (players)

    • Bounding box: (Normal, Corner)
    • Box fill: (Solid, Gradient)
    • Glow: a glow effect around players (MW4); bots and AI enemies glow in their ESP color by type, a knocked bot glows in full color like a knocked player
    • Skeleton: (Thickness, Head circle)
    • View line: (Start color, End color)
    • Line to enemy: (Position, Color)
    • Health bar
    • Shield bar: armor as a strip of its own (temporarily disabled by the developer due to a malfunction)
    • Armor Plates: how many plates the player carries, shown above the box
    • Nicknames
    • Armor Satchel icon: shown next to the plates when the player carries more than 5 plates
    • Weapon in hands: what the player is holding, shown by its real name (Kastov 762, M4, Rezi 12 and others)
    • Team name
    • Platform above the box: Steam, Battle.net, Xbox, PlayStation and others
    • Level: the player's level above the box
    • Kills / Deaths / Assists: a stats line under the box
    • Distance: with its own color setting
    • Team colors: every squad in a color of its own
    • Draw knocked
    • Draw bots
    • AI enemy types: (Regular, Elite, Hazmat, Lieutenants, HVT, Juggernauts and other bosses), each with its own color and toggle (MW4, DMZ)
    • Visibility check
    • Line-of-sight highlight: a player who can see you gets a lighter color and a thicker box, line and skeleton, a player behind cover is drawn thinner, with a smooth change between the two
    • Max distance
    • Long-range rendering: players are drawn at more than ~1,000 m (bots are not)
  • ESP (world)

    • Menu tabs: (General, Weapons, Chests, Containers, DMZ, Equipment, Other)
    • Menu adapts to the current game: weapon types, chest and item rarities and equipment that the game does not have are hidden
    • Show distance
    • Transparency
    • Max distance
    • Weapons & Chests by rarity: (Common, Uncommon, Rare, Epic, Legendary)
    • Every weapon on the ground signed with its in-game name: MXR-17, AK-27, Katana, Ray Gun and others
    • Containers signed with their in-game name: Weapons Locker, Ammo Box, Rifle Case and others
    • Containers tab: weapon cases, ammo boxes, armor cases, military lockers and bags, supply crates, medical, electronics, tools, cash registers and safes, household, each kind with its own icon and color; opened containers are hidden (MW4)
    • Weapons: all weapons on the ground under one setting, filtered by class: (AR, BR, SMG, Shotgun, LMG, Marksman, Sniper, Pistol, Launcher, Melee, Special)
    • Class tag: the weapon class before its name, e.g. [AR], [Sniper]
    • Icons: each weapon class (rifles, snipers, launchers, melee, special), ammo and each piece of equipment (frag, semtex, molotov, thermite, claymore, C4, flash, stun, smoke, gas, stim and more) has its own icon
    • Dropped items
    • Item prices: shown next to the name, matching the current in-game price (MW4, DMZ)
    • Pickups: electronics, data drives, documents, consumables, with rarity filters (Common, Uncommon, Rare, Epic, Legendary)
    • Extended item recognition with clean names and correct rarity: valuables, crafting materials, keys and keycards, backpacks, medical items, dog tags, killstreaks, contracts and more (MW4, DMZ)
    • DMZ tab: armor levels 1–3, epic and legendary backpacks, gold bars, keys by rarity (from uncommon to ultra) (MW4, DMZ)
    • Quest points: the objective markers the game puts on your HUD (missions, contracts and their steps), with distance and a color of your own; they appear and disappear as tasks are taken and completed (MW4, DMZ)
    • Attachment Kit (BO7)
    • Ammo by type: (AR, Pistol / SMG, Sniper, Shotgun, Rockets), each with its own toggle and color
    • Armor
    • Equipment, each separately: frag, semtex, cluster, thermite, molotov, claymore, C4, throwing axe, flash, stun, smoke, gas, EMP, decoy, shock charge, sensor dart, stim, deployable cover, support box, heartbeat sensor, napalm strike, perk case
    • Equipment tab: frag, semtex, thermite, molotov, flash, smoke, decoy, stim and tablet detected correctly (MW4)
    • Money
    • Vehicles: ground and air transport, in a tab of its own, signed with the proper name (Light Helicopter, Transport Helicopter, JLTV, 6x6 Truck, RHIB and others), with an icon for each type (car, off-road, SUV, van, truck, tank / APC, motorcycle, boat, helicopter, plane, drone)
  • Radar

    • Radar tabs: (Custom, InGame)
    • Enable
    • Entities: (Enemies, Team, Bots, Knocked, Items)
    • Markers: enemies and bots as dots, knocked players as a ring with a cross, vehicles as a ring with a car icon
    • Ammo and equipment filters: the World ESP filters apply on the radar too
    • Pin players beyond the edge: players outside the radar's range stay at its edge with an arrow pointing toward them
    • Draw vehicles: transport shown on the radar
    • Position settings: where the radar sits and how big it is
    • Radar look: a darker background, distance rings showing their range in meters, compass ticks around the edge
    • Show distance
    • InGame: enemies, teammates, bots, knocked players and vehicles drawn right on the game's own maps, the corner minimap and the open tactical map, each with its own switch; marker size, max distance and distance labels (MW4, DMZ)
  • Off-screen

    • Enable: arrows pointing at targets outside the screen
    • Entities: (Enemies, Team, Bots, Knocked)
    • Position and radius settings
    • Show distance
  • Battle mode

    • Keybind: one key hides everything ticked below
    • Hide players
    • Hide items
    • Hide world items
    • Hide radar
    • Hide off-screen
  • Settings

    • Menu keybind
    • Unload keybind
    • DPI Scale: menu size
    • VSync
    • Theme: (Dark, Light)
    • Watermark
    • Language: (EN, RU, CH)
    • FOV Changer: (60° – 125°), adjusts automatically to the in-game FOV setting and the screen resolution
    • HUD: the shared hovering settings in a section of their own (Enable, Radius, Show circle)
  • Configs

    • Create
    • Get shared: a friend's config loaded by its unique key
    • Launch: loads a saved config
    • Save
    • Edit name
    • Share
    • Remove

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