A hundred and fifty players and two different jobs

A match holds a hundred and fifty players, and two different approaches live inside it. Some go to fight, others go for loot and leave with it, and what they ask of software differs.

What follows for the menus:

  • a fighter wants aim and speed: sliding, close ranges, fast trades;
  • a collector wants loot: sorting by category and rarity, a minimap radar, a route to the exit;
  • both need ESP, but they use it differently — to chase or to avoid;
  • configs decide more than menu length, because rounds are short and settings are many.

The difference between features is who sees them

Nobody sees your ESP but you. Aim assistance is seen by everyone nearby, and the recording leaves with the report.

So the price of a mistake differs between the two. One changes your decisions; the other changes how you look from outside.

The anti-cheat here is more than software

The game runs Easy Anti-Cheat, and the developer adds its own behaviour-watching algorithms on top. It also introduced a system that bans during a match and announces it in the kill feed.

One practical thing follows. The reaction here is public and fast: everyone in that match finds out, not only you.

What comes inside

The range in this niche is narrow, and the choice is not made by counting features:

  1. Visuals only. Players, loot, distances and a minimap radar.
  2. Visuals with combat help. Aim assistance, recoil and spread work.
  3. Full menus. Movement, world and per-mode configs.

The choice here is about what you do in a match. Collecting loot and hunting people are two games inside one.

Questions that come up most

What is more visible, ESP or aim? Aim. Other players see it, while ESP stays inside your own screen.

Why a minimap radar when ESP exists? It answers about the map rather than the room. The route to the exit is built on it.

Do bans really happen mid-match? Yes, the developer has a system that announces them in the kill feed.

Why did the build stop launching after a patch? The update moved memory structures. The game is in early access, and patches here are frequent.