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Vengeance Cheat for ROB RUN

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ROB RUN with Vengeance at sunset near the auto-service building: player skeletons, weapon and distance labels, 3D vehicle boxes and a grid radar in the top right
ROB RUN with Vengeance while driving across a football field: police-player labels, world-object and vehicle markers, an aim FOV circle and a grid radar
ROB RUN with Vengeance inside the Gear Storm shop: Russian labels identify containers, equipment displays, a cash register and nearby players while the grid radar shows distant contacts
How to install and launch

Vengeance for ROB RUN helps you assess players and vehicles before closing in: see a character's role, held item and available details about a vehicle's owner or cargo. Separate markers show loot, containers and interaction points. During a firefight, BattleMode hides allies and world labels, while the radar smoothly zooms in on nearby contacts. Aim is configured separately: choose the head, neck, chest or pelvis, then set the targeting distance and smoothing.

Status:
undetected
Windows
10
(all)/
11
(all)
Processor
All
Graphics card
Nvidia/AMD
Launchers
All
HWID Spoofer
No built-in/Choose spoofer

Buy access

Instant delivery

List of Hack Features

124 features in 12 groups
  • Aimbot

    • Hold an assigned keyboard key or mouse button to aim; right mouse button is the default
    • Target-selection FOV from 10 to 500 px; eligible targets are ranked by distance from its centre
    • Smoothing from 1 to 30; higher values make aim movement slower and smoother
    • Choose Pelvis, Chest, Neck or Head, provided the selected joint is available
    • Set maximum targeting distance from 10 to 1000 m
    • Allow NPC targets; dead characters and the local character are excluded
    • Draw a configurable-colour FOV circle independently of aim activation while visual rendering is enabled
    • Aim stops on key release, an open menu, lost game focus or insufficiently fresh camera and skeleton data
    • Hold the left mouse button to repeat fire with non-automatic pistols; repetition follows the weapon interval and stops on an open menu or lost game focus
  • BattleMode

    • Keep opponents on player ESP and radar while hiding vehicles and world labels; preserve saved category switches
    • Toggle with an assignable keyboard or mouse button, F6 by default; holding the key does not repeat the toggle
    • The toggle works with the game focused and menu closed; capturing a bind does not activate the mode
    • Use actual attacker and defender sides in clan battles; hide your side and unknown affiliation when team context is active
    • Outside clan battles, hide members of the same non-empty clan and allied police when your role is police
    • Exclude dead characters and ordinary NPCs; police NPCs may remain opponents for non-police roles, subject to the Police filter
    • Show a BATTLE MODE indicator beside an enabled radar; this visual filter does not change aimbot target selection
  • Player ESP

    • Enable player ESP independently of radar
    • Display nicknames with optional clan tags, COP markers and entity IDs
    • Draw skeletons from measured joints with smoothing that retains segment lengths; short data gaps can be covered for up to 150 ms
    • Reset skeleton smoothing on model, player or view changes, teleports and scene exit; retry alternative anchors for incomplete model data
    • Colour skeletons by role: white for civilians and residents, red for robbers, blue for police
    • Choose Full or Corners screen-space boxes
    • Draw volumetric silhouettes with shading, soft highlights and edge glow, formed from the model surface in its current pose
    • In the new ESP style, civilians are drawn as a model outline including clothing
    • Display distance in metres and limit player ESP range from 10 to 1000 m
    • Adjust silhouette effect strength; silhouette colour and opacity settings are kept
    • Show a thin health bar only when current and maximum health are available
    • Filter police separately with a dedicated colour and COP label
    • Toggle ordinary NPCs, dead characters and the local character separately; BattleMode adds its own filtering
    • Preview boxes, skeletons, labels and supported indicators inside the menu
  • Equipment and player labels

    • Show icons of the weapon or item held by players instead of its name, falling back to text when no matching icon exists; on by default with a separate toggle; weapon-model designations are preserved
    • Indicate armour presence, with amount or durability only when known; this is not a separate full armour bar
    • Show carried cargo and accumulated player points when available
    • Toggle role labels and clan tags separately
    • Display available states such as firing, sprinting, crouching, reloading, arrest and knockout
    • Toggle reload, knockout and current-interaction indicators separately
    • Add entity IDs to player labels
    • Adjust skeleton line thickness from 1 to 4
    • Experimental action timers: a countdown appears when the game provides the end time of an active action
  • Vehicle ESP

    • Show cars and helicopters independently of vehicle radar markers
    • Draw oriented 3D boxes when vehicle dimensions and orientation are available
    • Display the vehicle name above its distance, preserving chosen colour and opacity
    • Set world vehicle ESP range from 20 to 1500 m
    • Show an available owner name or the unowned/available state
    • Count detected characters associated with a vehicle; the count is not guaranteed to cover every seat
    • Show available engine state, cargo presence and speed in km/h
    • Car navigator: inside the car, show its name, engine state and cargo presence when available
    • Enable nearby vehicle details separately and set detail distance from 10 to 500 m
    • After leaving the car, show an arrow and distance to it; if the car disappears from data, its last known position is marked separately and kept for up to two minutes
  • Items and containers

    • Mark static and random pickups and cash nodes, with known stack counts or cash amounts
    • Set loose-item range from 10 to 1000 m within the overall world-object range
    • Show loot nodes, bags and available vehicle remains; markers do not reveal every container's full inventory
    • Mark containers and available furniture, building and plot loot stores
    • Mark event containers and cash-dispensing containers with their own markers and filters
    • Keep objects known to be empty or taken visible; unknown state is not classified as empty
    • Show known container lock states and an Empty mark; when opening requires an item, show its name and icon when available
    • Toggle cargo objects as a separate layer
    • Experimental container contents, showing Contents unknown when the item list is unavailable, and an experimental drilling timer; both off by default
    • Set overall world-object display distance from 10 to 1000 m
    • Display centred two-row labels, with the name above the distance
    • In the new ESP style, item icons sit on the right with the name and white distance on the left; long labels are limited in width
    • Suppress overlapping labels using distance order and item priority over vehicles, with a bounded label count
    • Softly dim loot markers inside the aim FOV circle to keep the view clear; markers outside it stay sharp, with a smooth transition
    • Translate item, container, display and vehicle names into Russian while preserving weapon designations, nicknames and owner names
    • Keep the last successful marker through an unknown read state for up to 1.5 seconds; confirmed removal or empty state applies immediately
  • Cameras and interaction points

    • Mark security cameras and their broken state when known; discovery is batched and cached, so new markers may appear with a delay
    • Camera ESP shows positions, not access to camera video feeds
    • Mark stationary guard posts separately from police characters
    • Show available alarms and security panels
    • Toggle medical cabinets and medical locations separately
    • Mark available doors and interaction points, including supported vault locations
    • Use separate filters for additional interaction points and points of interest
    • Show traders and vehicle spawn or service points
    • Mark hideouts and available workbenches, including supported cargo-processing and exchange locations
    • Toggle banks and roulette locations separately
  • Radar

    • Show a grid radar with character contacts and a compact local direction arrow
    • Rotate with the camera heading or save a fixed-orientation preference
    • Set radar size from 100 to 400 px and manual zoom from 0.05 to 5.00
    • Position the radar with Radar X and Radar Y
    • Drag the radar with the left mouse button while the menu is open; the position is saved in the profile
    • Display player direction arrows using look direction when known, otherwise body heading
    • Clamp out-of-range contacts to the edge and dim them; optional distances distinguish distant contacts
    • Toggle vehicle icons independently of world vehicle ESP; BattleMode hides vehicles
    • Toggle contact names and distances or keep icons only; vehicle contacts use icons without names
    • Show the vehicle HUD beneath the radar, moving with it, or top right when the radar is off; player and vehicle labels stay inside the radar frame without covering the card
    • Apply relevant BattleMode, police and NPC filters independently of ordinary player ESP
    • Choose a dedicated radar-player colour; police use the police palette
    • Show a police warning as a compact BLEAK-style card with a shield and a separate distance plate
    • Nearby players HUD: a compact list of nearby players instead of a single-target panel, sorted by distance with the closest on top
    • Show nickname, distance and role such as police or robber in the HUD, with in-game icons of the held weapon instead of its name and a separate empty-hands mark
    • Set nearby players HUD range and number of rows
    • Drag the nearby players HUD with the mouse while the menu is open; it is placed top left of the radar by default
    • In BattleMode the nearby players HUD lists only opponents; separate HUD styling for the Vengeance and BLEAK themes
  • Radar auto zoom

    • Smoothly zoom toward eligible nearby living contacts and return to manual zoom as they move away
    • Set reaction range from 30 to 500 m
    • Set maximum auto zoom from 0.05 to 5.00 without zooming out below the manual baseline
    • Adjust response time from 0.15 to 2.00 seconds; lower values react faster
    • Exclude the same non-empty clan from zoom triggers; dead characters, ordinary NPCs and allied police are excluded, with additional BattleMode filtering
    • Preserve the manual zoom value and consider radar size to keep a triggering contact away from the edge where possible
  • Colours and opacity

    • Set separate colours for names, boxes, skeletons, weapons, distance, health and police
    • Set separate world colours for vehicles, objects, items and cash, containers and cargo, medical objects, security and cameras, traders and services
    • Adjust colour and opacity for supported elements, including item-label opacity
    • Choose separate colours for the aim FOV circle and menu accent
    • Restore the current theme's default palette
    • Set World label size from 9 to 20 px; the active native renderer uses the loaded ESP font for main world text, so this does not scale every label
  • Interface and controls

    • Open or close the menu with Right Shift; aiming pauses while the menu is open
    • Use F4 at the normal startup continuation stage; it is separate from the menu key
    • Toggle visual rendering from the sidebar independently of aim activation
    • Navigate Aim, Visuals, World, Radar, Misc and Config sections with their own subtabs
    • Switch between Russian and English immediately, including object names, armour, roles, actions, units and vehicle details
    • Choose 75% or 85% menu scale with automatic fitting to available screen space
    • Configure the animated menu background and accent colour
    • Search Russian and English setting names and edit settings directly from results
    • Switch between the reworked ESP style (separate font, light text relief, tighter labels) and the previous look with a button next to the menu search; the choice is saved in the config
    • View available counts for players, skeletons, vehicles and world objects, plus read time and snapshot age
    • Keep world labels and geometry beneath the menu controls
    • After ROB RUN.exe is confirmed absent for two seconds, stop the session and terminate Discord.exe processes; Ctrl+F4 pauses the running session without closing Discord
  • Configuration profiles

    • Enter a profile name and browse saved JSON configurations
    • Create a new named profile without overwriting an existing file
    • Save current settings under the entered name; saving can overwrite an existing profile
    • Load visuals, aiming, radar, BattleMode bind, colours and appearance from a selected profile
    • Rename or delete a selected profile and refresh the list
    • Autosave menu changes to the current default configuration independently of named profiles
    • Autosave path: C:\Windows\System\robrun.json; named profiles: C:\Windows\System\configs_robrun

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